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Second Generation (1994-2001)

In 1994 there was Super Metroid, and it was great. And then... nothing, until Castlevania: Symphony of the Night. Or is that really how things went? The mid '90s was an interesting period for the genre, with the 3D (r)evolution and games like Doom, Tomb Raider and Mario 64 having a huge impact on developers as well as players' tastes and expectations. This is also a time when the market had been utterly saturated with linear platformers (often based on cartoon and movie licenses) for years, so it makes sense that the "break" with them when it finally came was fast and hard (with a few notable exceptions like Mega Man and Rayman). 
In the west, certain developers who had played both Ultima Underworld and Id's FPS games went to work and started forging more in-depth experiences within the world of first-person view games, often also incorporating platforming in them, which resulted in a number of titles that any 2D ARPG or Metroidvania (MV) fan ought to at least give a fair chance. ​On the Japanese side, however, several talented developers stuck with 2D for a while longer and some of the best and most advanced 16-bit games got made during these years. This includes within the Platform Adventure genre, so even if nothing can quite compare to Nintendo's masterpiece there are still a few essentials in the bunch here. 

Speaking of Nintendo, when Mario and Zelda went 3D, things changed quite a bit for each series. And not just in the ways you'd expect with puzzles and level designs making use of the added dimension. For Zelda, we did see it coming in the way A Link to the Past was another step towards linearity and more focus on narration and NPC interaction. The latter two would now take up room to the point where they can't basically be skimmed through and this would change the pace and feel to something rather different than what you'd expect from a Platform Adventure up to that point.

"What do you mean? That's not even a platformer!" - Yeah, that's mostly correct. Nintendo chose to make the crucial jumping part of the platforming almost fully automated, and while you can still hop around in a roundabout way in parts, it isn't that useful in Ocarina of Time. Mario on the other hand, took another step towards non-linearity and while he didn't go full Metroid, a new mold was created that other platformer developers would mimic. In both cases though, the way the camera works meant that the player wouldn't have the same kind of overview of their direct surroundings that they had in the 2D prequels. What I'm getting at here is that while it can be argued that Platform Adventure games just transitioned to 3D (and I'll cover that transition as best I can here) it wasn't a full transition as far as the mainstream goes, and so there was a thread left there for later games in the genre to pick up on and develop further. 

To the mainstream collective gamer consciousness, this was basically a dead genre not just in-between Super Metroid and Symphony of the Night, but also between it and Castlevania: Circle of the Moon (2001). While it's true that there weren't a lot of games released that perfectly fit the mold (though some of the ones that did are well worth checking out), there were a lot of games that seemed to pull from the best in the genre thus far while leaning more heavily towards a 3D Zelda-, Mario 64- or Open World-style structure, or somewhere in-between.

Then there were games like The Divide: Enemies Within (1996), the most obvious early attempt at a Metroid-style game in 3D, as well as System Shock and Exhumed/Powerslave which also feature elements that may have influenced Metroid Prime a few years later on. 


With the meaning of the MV term becoming broader in recent years and more players considering 3D games as part of the genre, re-examining the subgenre's history through a MV/Platform Adventure lens seemed natural. I hope these pages can provide a more nuanced and informative view of this period in the genre's history. 

​​List Format
​Youtube Playlist (WIP)
​​Feature Spreadsheet (WIP)

1994 Super metroid jp

Super Metroid (1994)

1994 Demon's crest jp

Demon's Crest (1994)

1994 Takahashi Meijin no Bouken Jima IV aka Adventure Island IV nes

Takahashi Meijin no Bouken Jima IV (Adventure Island IV)(1994)

1994 Dragon view snes

Dragon View/Super Drakkhen (1994)

1994 Super Adventure Island ii snes

Super Adventure Island II (1994)

1994 monster world iv

Monster World IV (1994)

1994 Popful mail mcd jp

Popful Mail (MCD, 1994)

1994 Popful Mail snes

Popful Mail (SNES, 1994)

1994 System Shock 1 pc

System Shock (1994)

1995 Tails Adventure_Coverart

Tails' Adventure (1995)

1995 Odyssey ami

Odyssey (1995)

1995 rayman_ps1 - proto-ish

Rayman (1995)

1995 Holy Umbrella snes - proto-ish

Holy Umbrella (1995)

1996 The Divide - Enemies Within ps1 pc

The Divide: Enemies Within (1996)

1996 Exhumed powerslave box

Powerslave/Exhumed (1996)

1996 Front mission gun hazard

Front Mission: Gun Hazard (1996)

1996 Kirby superstar

Kirby Superstar (1996)

1996 Overblood PS1_front - proto-ish

Overblood (1996)?

1997 Castlevania - SOTN ps1 sat

Castlevania: Symphony of the Night (1997)

1997 Tomba!

Tomba/Tombi (1997)

1997 Mystical Ninja Starring Goemon n64 pal

Mystical Ninja starring Goemon (1997)

1997 mega man legends 1 n64

Mega Man Legends (1997)

1997 Lands of Lore II pc

Lands of Lore II (1997)

1997 The Elder Scrolls - Battlespire
1997 Star Trek Generations PC_
1997 Lego Island PC_
1997 Dark Earth_

Dark Earth (1997)?

1997 Goosebumps - Attack of the Mutant_
1997 Men in Black - The Game PC_
1997 Pax Corpus PC_
1997 onEscapee AMI_

OnEscapee (1997)?

1998 Brave fencer musashi ps1

Brave Fencer Musashi (1998)

1998 Goemon's Great Adventure n64

Goemon's Great Adventure/Mystical Ninja 2 (1998)

1998 Banjo kazooie n64

Banjo-Kazooie (1998)

1998 The elder scrolls adventures - redguard pc

Elder Scrolls Adventures: Redguard (1998)?

1999 legacy-of-kain-soul-reaver pc

Legacy of Kain: Soul Reaver (1999)

1999 Shadow Man PC

Shadow Man (1999)

1999 Tomba 2 PS1

Tomba 2 (1999)

1999 - rocket - robot on wheels n64 us

Rocket: Robot on Wheels (1999)

1999 Spyro 2 ps1 b edit

Spyro 2 (1999)

1999 Alundra 2 ps1 us

Alundra 2 (1999)

1999 Threads of Fate ps1 - mostly linear, hub town

Threads of Fate (1999)

1999 Outcast pc

Outcast (1999)

1999 System Shock 2 pc

System Shock 2 (1999)

1999 Romancia - Another Legend pc_

Romancia: Another Legend (1999)(Remake)

1999 jet force gemini n64_

Jet Force Gemini (1999)

1999 The Misadventures of Tron Bonne ps1 - mini-mv+tactical aa

The Misadventures of Tron Bonne (1999)

2000 Blaster Master - Blasting Again ps1

Blaster Master: Blasting Again (2000)

2000 Wario Land 3 gbc us

Wario Land 3 (2000)

2000 Blaster Master - Enemy Below gbc - remix of nes game

Blaster Master: Enemy Below (2000)(Remix)

2000 Banjo-Tooie n64

Banjo-Tooie (2000)

2000 Ikachan PC, 3ds

Ikachan (2000)

2001 CV - Circle of the Moon gba

Castlevania: Circle of the Moon (2001)

2001 Dinosaur'us gbc_front

Dinosaur'us (2001)

2001 Soul Reaver 2 - semi_

Soul Reaver 2 (2001)?

2001 ​Hunter X Hunter - Kindan no Hihou gbc

Hunter X Hunter (GBC, 2001)

2001 Gothic pc_

Gothic (2001)

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