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Adventure Island IV/Takahashi Meijin no Bouken Jima IV (NES, 1994)

Adventure Island IV/Takahashi Meijin no Bouken Jima IV (NES, 1994)

​Subgenre: Zelda/Milon's Secret Castle-like (some dungeons)


Other: Hub area, Home building, Some NPCs

  • Switch between 3 chars on the fly (reddish purple one lets you move in lava, purple pteranodon lets you fly, sea animal lets you swim a bit faster (not that useful), triceratops lets you do roll and jump attacks (similar to Sonic) and avoid sinking in quicksand; these can be put away in the inventory like in Alex Kidd in the Enchanted Castle)

  • Mostly linear structure

  • Password save

  • Vague map system

  • Limited teleportation via the egg+get teleported home after bosses+a teleport to home item


Playthrough - Video ReviewMini-Review



Influenced by: Wonder Boy/Monster World series, possibly Zelda II, Faxanadu, Legacy of the Wizard


Influenced: Possibly Super Adventure Island II

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