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PowerSlave/Exhumed (SAT/PS1, 1996)

PowerSlave/Exhumed (SAT/PS1, 1996)

Subgenre: 3D-ish FPS (2D characters and items), Similar to Quackshot in structure


Perspective: FP view


Movement Mechanics: Jumping, Hover jumping, Flight


Other: Hub map (single entry points to areas)

  • Partially non-linear structure (you'll sometimes return to a previous area to unlock new parts of it with a new tool or ability, some alternate paths)

  • Save feature (only between levels)

  • Map feature (zoomable)

  • Some sequence breaking possible - can jump higher using the grenades and later on the cobra staff (lets you skip part of the mine) and go to the canyons of chaos to get one of the best weapons before going to the marsh for example

  • Non-persistent locked doors in the levels/areas and you can only enter each one via their first entrance

  • Two different endings (non-timed escape sequence at the end if you collected everything)

  • No fast travel/teleporters


Playthrough (PS1) - Video Review/Retrospective & Comparison - Mini-Review (SAT)



Influenced by: Doom, probably SW: Dark Forces, Super Metroid, System Shock, Ultima Underworld, possibly Strife, Shadowcaster, CyberMage


Influenced: Possibly Metroid Prime, System Shock 2, Deus Ex, SW: Dark Forces II, Turok

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