PLATFORM ADVENTURE
PowerSlave/Exhumed (SAT/PS1, 1996)
Subgenre: 3D-ish FPS (2D characters and items), Similar to Quackshot in structure
Perspective: FP view
Movement Mechanics: Jumping, Hover jumping, Flight
Other: Hub map (single entry points to areas)
Partially non-linear structure (you'll sometimes return to a previous area to unlock new parts of it with a new tool or ability, some alternate paths)
Save feature (only between levels)
Map feature (zoomable)
Some sequence breaking possible - can jump higher using the grenades and later on the cobra staff (lets you skip part of the mine) and go to the canyons of chaos to get one of the best weapons before going to the marsh for example
Non-persistent locked doors in the levels/areas and you can only enter each one via their first entrance
Two different endings (non-timed escape sequence at the end if you collected everything)
No fast travel/teleporters
Playthrough (PS1) - Video Review/Retrospective & Comparison - Mini-Review (SAT)
Influenced by: Doom, probably SW: Dark Forces, Super Metroid, System Shock, Ultima Underworld, possibly Strife, Shadowcaster, CyberMage
Influenced: Possibly Metroid Prime, System Shock 2, Deus Ex, SW: Dark Forces II, Turok