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PLATFORM ADVENTURE
Legend of Zelda: Ocarina of Time (N64, 1998/3DS)
Subgenre: 3D Action Adventure
Perspective: TP view w/ FP view aiming mode
Movement Mechanics: Semi-automated platforming (the game jumps for you as you move to a platform's edge)
Other: Overworld & dungeons split
Mostly linear but some sequence breaking is possible (doing some dungeons in a different order, more with glitches or going into dungeons and backtracking after getting the item)
Good map systems
Some odd checkpoints when loading a save outside of dungeons
The lack of a zoomed out overhead view means puzzle design is different overall
Warp magic (dungeons only) and warp songs (dungeon entrances, temple of time)
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