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​​Legend of Zelda: Ocarina of Time (N64, 1998/3DS)

​​Legend of Zelda: Ocarina of Time (N64, 1998/3DS)

Subgenre: 3D Action Adventure
Perspective: TP view w/ FP view aiming mode
Movement Mechanics: Semi-automated platforming (the game jumps for you as you move to a platform's edge)
​Other: Overworld & dungeons split

  • Mostly linear but some sequence breaking is possible (doing some dungeons in a different order, more with glitches or going into dungeons and backtracking after getting the item)

  • Good map systems

  • ​Some odd checkpoints when loading a save outside of dungeons

  • The lack of a zoomed out overhead view means puzzle design is different overall

  • Warp magic (dungeons only) and warp songs (dungeon entrances, temple of time)

Playthrough - Video Review/Analysis - Mini Review

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