PLATFORM ADVENTURE
Popful Mail (MCD ver., 1994)
Subgenre: Clash at Demonhead/Wonder Boy in Monster World-like (towns and shops, no leveling system, hub map)
Other: Hub map w/ free movement on the paths between locations
Switch between 3 chars on the fly once you recruit them
Mostly linear structure (minor backtracking, several mazes)
No area maps
Save feature (anywhere except during dialogue, map travel and cutscenes; 3 slots); if a game that was previously saved during a boss fight is loaded, the game resumes just before the battle
JP ver. is easier (US one has been hacked to restore the difficulty though)
Some ability/tool gating (high and floaty jump as Gaw, stone shoes to cross spike floors, spiked boots for ice traction, ice shoes to walk on fire but you get them too late?, one bomb but it can only be used in one spot)
Some minor platforming puzzles
Playthrough - Video Review - Mini-Review
Influenced by: Wonder Boy/Monster World series, possibly Adventure Island IV, Faxanadu, Ys III, Legacy of the Wizard, Clash at Demonhead
Influenced: Possibly Adventure Island IV and Super Advenure Island II