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Threads of Fate (PS1, 1999)

Threads of Fate (PS1, 1999)

Subgenre: 3D ARPG (Use-based stat progression for MP and HP (you can also buy HP and MP upgrades at a shop though it's expensive), Stat increasing items and dishes - STR and DEF are the only stats besides HP and MP)


Perspective: TP View (sometimes locked TD view or SV)


Other: Town hub w/ a gate bringing up an area/level select menu that grows larger as you progress, 3 forced side view platformer levels ending with mini-games (pretty short but you get sent back to the beginning if you fall down a pit here and there's a time limit), One short escort segment, Optional collectathon/grinding element (if you gave the legendary gear to Jargen then he can cook stat increasing dishes for you - these require killing 50+ of one enemy type each)

  • 2 different playable chars (pick before beginning - mostly the same path)

  • ​​Mostly linear structure (Mostly linear (sometimes 2.5D-style) levels connected to dungeons - sometimes can't backtrack into town after entering a level from where you entered it and sometimes can't go backwards when moving between rooms, can visit Lakeside before Mel's Atelier but your char will just say a couple of lines and go back to town, can fight trap master before gorotan, mostly optional duels with Rod (and his dog) - to make extra money), Some backtracking to reach new parts of previously visited levels (optional items) and to progress

  • Some ability gating (Rue gains monster transformations that he can switch between on the fly - floating over swamp water, double jumping, climbing certain trees, melting ice blocks, fitting into small spaces, etc. (can't transform in non-hostile areas nor into bosses); Mint is a spellcaster and some of them are used to activate things or remove obstacles) - some of it is for optional items only and while Mint gains a jumping dash it isn't required

  • Town teleporters appear at the end of visited levels/areas

  • Save and rest in towns (6 slots per game, shows time taken+current chapter and basic stats) - can sometimes save within a sub area/level as well

  • Lives system (coins give extra lives and restore different amounts of MP when respawning, frequent checkpoints)

  • No maps and no mini-maps (zoomed in view, first ruins area is a looping maze)​

  • Healing springs in some hostile area rooms (one use only though), Can't buy or find HP or MP restorative inventory items, Regain MP by attacking enemies, Mint gains a healing spell in the late game

  • Minor sequence breaking (can use the gargoyle's double jump to skip ahead a bit in the ruins, more?)

  • Minor puzzles (one more involved one before the final boss)

  • Unlockable third ending (beat both Mint's and Rue's games)

  • Frequently respawning enemies in some rooms and they seem to always respawn if you re-enter a room

  • No journal/quest log feature - can only repeat the last thing an NPC says to you

  • Some new boss encounters while moving through visited areas

  • Can only carry 4 transformation coin types at once and if you pick up a new one then the first stack you collected is removed from the transform menu

  • No item drop magnet (see Sonic 3 or God of War, they're pretty small with small hit boxes)

  • No full control config - can only pick between 4 settings and they all map jump+cancel to circle

  • Optional rumble feature

  • Enemy HP/MP drops don't disappear based on a timer however there can only be 2-3 in a room at any one point (if you kill more enemies before picking them up then the previous ones disappear)

  • Many invisible walls (can't jump over small fences in the first town for example, levels/hostile areas that look open tend to have a path that you can't stray from besides some branching paths here and there)

  • Enemies keep dropping MP/HP even if you already have a full stock

  • Story dialogue choices don't really matter

  • Unskippable cutscenes and staff roll


Playthrough - Video Review - Mini Review



Influenced by: Probably Brave Fencer Musashi, possibly Mega Man series, Wonder Boy III, Final Fantasy II or Elder Scrolls series, Legend of Mana?


Influenced: Possibly Alundra 2

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