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Rayman (JAG/SAT/PS1/PC, 1995)

Rayman (JAG/SAT/PS1/PC, 1995)

Subgenre: Similar to DuckTales 2 and Quackshot, Collectathon, Rescue mission (need 100% to get to the end! - can use a GG code to remove this on PS1 though)


Other: Hub map, No shop

  • Ability gating - Gain new moves which are used to collect stuff and save NPCs in previous levels (no exploration element to gaining these, you just proceed through and beat the levels they're in)

  • Some branching paths through levels and on the hub map (mostly straightforward levels though, no alternate exits?)

  • You can generally exit a level/area on its first screen (can only enter beaten levels at their entrances though)

  • Upgradeable lifebar

  • Save feature (only one slot per game though), Lives system

  • No level maps

  • Many death pits


Playthrough - Video Review - Mini Review



Influenced by: SMB3 and SMW, possibly Zelda or Metroid series, Quackshot or DuckTales, Magical Quest, Wonder Boy in Monster Land (hover jump)


Influenced: Possibly Tomba or Klonoa

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