top of page
< Back

Dragon View/Super Drakkhen (SNES, 1994)

Dragon View/Super Drakkhen (SNES, 1994)

Subgenre: Zelda II-like ARPG (separate overworld w/ avoidable encounters, exp point leveling, towns)


Perspective: FP view (overworld exploration)/Tilted view (Beat 'em up style; towns and hostile areas/dungeons/encounters) Hybrid


Other: Overworld (mode 7?)

  • Save in towns

  • Mostly linear structure

  • World map but no town/dungeon area maps (zoomable world map after you find the world map sub area map for an area, visited locations not already marked on a sub area map aren't added to the world map), Start out with a compass

  • Some tool gating (bombs and arrows)

  • Can warp between visited world map sub areas using the warp stars on the world map (can only warp between two points at a time rather than all visited points though)


Playthrough - Video ReviewMini-Review



Influenced by: Zelda II, possibly Gargoyle's Quest, King of Dragons, Dungeons & Dragons: Tower of Doom


Influenced: Possibly Demon's Crest, Guardian Heroes

bottom of page