PLATFORM ADVENTURE
Dragon View/Super Drakkhen (SNES, 1994)
Subgenre: Zelda II-like ARPG (separate overworld w/ avoidable encounters, exp point leveling, towns)
Perspective: FP view (overworld exploration)/Tilted view (Beat 'em up style; towns and hostile areas/dungeons/encounters) Hybrid
Other: Overworld (mode 7?)
Save in towns
Mostly linear structure
World map but no town/dungeon area maps (zoomable world map after you find the world map sub area map for an area, visited locations not already marked on a sub area map aren't added to the world map), Start out with a compass
Some tool gating (bombs and arrows)
Can warp between visited world map sub areas using the warp stars on the world map (can only warp between two points at a time rather than all visited points though)
Playthrough - Video Review - Mini-Review
Influenced by: Zelda II, possibly Gargoyle's Quest, King of Dragons, Dungeons & Dragons: Tower of Doom
Influenced: Possibly Demon's Crest, Guardian Heroes