PLATFORM ADVENTURE
Super Adventure Island II (SNES, 1994)
Subgenre: Like Zelda II (except with unavoidable overworld encounters and no exp point leveling) and Wonder Boy in Monster World
Perspective: TD view overworld/SV location exploration
Other: Separate overworld
Partially non-linear (from around the second half forward)
Can save anywhere (only one slot per game though and you start off at the beginning town when loading)
Basic maps for each dungeon/hostile area (doesn't show chests nor shrines nor block switches though and it's hard to tell which plane you're on)
Feather magic lets you teleport back to the beginning of a dungeon and wing magic lets you teleport between dungeons as well as the healing spring rooms in them
Playthrough - Video Review - Mini-Review
Influenced by: Wonder Boy/Monster World series, Zelda II, possibly Gargoyle's Quest
Influenced: