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Super Adventure Island II (SNES, 1994)

Super Adventure Island II (SNES, 1994)

Subgenre: Like Zelda II (except with unavoidable overworld encounters and no exp point leveling) and Wonder Boy in Monster World


Perspective: TD view overworld/SV location exploration


Other: Separate overworld

  • Partially non-linear (from around the second half forward)

  • Can save anywhere (only one slot per game though and you start off at the beginning town when loading)

  • Basic maps for each dungeon/hostile area (doesn't show chests nor shrines nor block switches though and it's hard to tell which plane you're on)

  • Feather magic lets you teleport back to the beginning of a dungeon and wing magic lets you teleport between dungeons as well as the healing spring rooms in them


Playthrough - Video Review - Mini-Review



Influenced by: Wonder Boy/Monster World series, Zelda II, possibly Gargoyle's Quest


Influenced: 

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