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Monster World IV (MD, 1994)

Monster World IV (MD, 1994)

Subgenre: Zelda-like Platform Adventure​


Movement Mechanics: Hover jump via an animal mascot


​Other: Town hub w/ a shop, Separate intro area, Overworld and dungeons structure

  • Almost fully linear structure (can't revisit beaten sub areas, maze dungeons)

  • Evenly placed save points

  • No area maps besides basic layout maps for the ice dungeon, vague world map

  • Creates a good sense of vulnerability in the late game (spoilers: by taking away your sidekick, also creating more of an emotional impact via the game mechanics)

  • Teleport back to town (magic carpet rides)

  • Some sequence breaking possible by infinite jumping against a wall in town (the game gets a little glitchy though)


Playthrough - Video ReviewMini-Review



Influenced by: Probably Zelda II, possibly Dragon View, Aladdin or Magic of Scheherazade


Influenced: Probably Shantae, Monster Tale, possibly Pokemon or Tamagotchi

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