PLATFORM ADVENTURE
Front Mission: Gun Hazard (SNES, 1996)
Subgenre: ARPG (shops, use-based level up system - gear also levels up, detailed story, NPCs)/Mech Action
Movement Mechanics: Limited flight via jump jets, Blocking w/ shields
Other: Hub map, Mission-based (can revisit beaten stages for equipment, grinding and reactions from NPCs)
Branching paths between mission areas
Mech-based (can exit them and move around on foot though like in Blaster Master)
Save between missions (four slots)
Level/Area maps
Jump jets (Vernier Unit) and dash upgrades (the former is required, the latter is useful at times)
Recruitable CPU allies (can order some CPU allies to use a special ability, and any of them to flee)
No fast travel
Playthrough - Video Review - Mini-Review
Influenced by: Probably Assault Suits series, Popful Mail, possibly Blaster Master, Ranger X, Ys III, Strider (NES) or Bionic Commando (NES), SMB3 or SMW, Secret of Mana
Influenced: Possibly Assault Suits Leynos 2, Shaman King (GBA), Armored Core