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Front Mission: Gun Hazard (SNES, 1996)

Front Mission: Gun Hazard (SNES, 1996)

Subgenre: ARPG (shops, use-based level up system - gear also levels up, detailed story, NPCs)/Mech Action


Movement Mechanics: Limited flight via jump jets, Blocking w/ shields


​​Other: Hub map, Mission-based (can revisit beaten stages for equipment, grinding and reactions from NPCs)

  • Branching paths between mission areas

  • Mech-based (can exit them and move around on foot though like in Blaster Master)

  • Save between missions (four slots)

  • Level/Area maps

  • Jump jets (Vernier Unit) and dash upgrades (the former is required, the latter is useful at times)

  • Recruitable CPU allies (can order some CPU allies to use a special ability, and any of them to flee)

  • No fast travel


Playthrough - Video ReviewMini-Review



Influenced by: Probably Assault Suits series, Popful Mail, possibly Blaster Master, Ranger X, Ys III, Strider (NES) or Bionic Commando (NES), SMB3 or SMW, Secret of Mana


Influenced: Possibly Assault Suits Leynos 2, Shaman King (GBA), Armored Core

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