PLATFORM ADVENTURE
Zelda II: The Adventure of Link (FDS, 1987/NES, 1988)
Subgenre: ARPG (manual stat allocation on level up and you can also save the exp points for later - different attributes (HP, Attack Power, MP) have different costs to level them up)
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Perspective: TD view/SV hybrid
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​Movement Mechanics: Temporary flight via a transformation spell (fairy), Temporary high jump via the Jump spell
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Other: Separate JRPG-style overworld w/ semi-avoidable enemy encounters (similar to Romancing Saga; all exploration of specific locations as well as combat encounters are side view)
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Partially non-linear (can do death mountain (hammer) before or after dungeons 1-2, can do dungeon 1 whenever (have to complete it to enter the last dungeon), can get the fairy spell before doing the first two dungeons, can get various optional items in any order)
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Save feature (loading takes you back to the beginning of the game though, this can be used as a fast travel of sorts for the early game)
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No dungeon maps
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Multiple towns (no shops though)
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​Lives system
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Some sequence breaking opportunities (dungeon order in the early game, skip candle, early hammer, skip keys w/ fairy by flying through keyholes in locked doors, more?)
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Some disguised enemies within friendly areas
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New game+ (keep your Spells and levels for Skill, Magic, and Life. Special items found in Palaces have to be retrieved again, as well as any Heart Containers and Magic Containers)
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Influenced by: The Legend of Zelda, Dragon Quest, Dragon Buster, Trojan, possibly Romancia, Metroid, Kid Icarus, Xanadu, Karateka
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Influenced: The Battle of Olympus, Zeliard, Rambo (NES), Faxanadu, Castlevania II, Getsu Fuuma Den, possibly Bionic Commando, Rygar, Blaster Master, Maze of Galious, Legacy of the Wizard, Wonder Boy in Monster Land, Wonder Boy III