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​Wonder Boy III: The Dragon's Trap/Monster World II: Dragon no Wana (SMS, 1989/PCE, 1990/GG, 1992)

Subgenre: ARPG-ish (hub town, shops, player forms have gear affinities, slightly randomized damage outputs)/Zelda-like Platform Adventure

 

Movement Mechanics: Flight (as hawk man), Swimming (as piranha man)

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​Other: Overworld and dungeons split, Escape sequence

  • First area ties into the prequel (used later in Castlevania: SotN)

  • Transform into different anthropomorphic animal forms with different abilities that let you progress further and reach various items (Lizard Man - can shoot fireballs and doesn’t take damage from lava without a certain armor, Mouse Man - can climb checkerboard blocks and fit in tight spaces but has poor reach when attacking, Piranha Man - can swim, Lion Man - can swing above his head, Hawk Man - can fly but not go underwater without taking damage)

  • Can transform anywhere w/ a secret gear combo

  • Password save (loading one resets consumable items in chests which makes it easier to grind for charm stones for example)

  • Charm stones determine if you can or can't buy certain gear (in the SMS and PCE versions - on GG they are used to teleport back to town instead))

  • No map

  • Some sequence breaking possibilities (can do Lion Man's area before the pirate ship, more with the tasmanian sword which is gained in that area)

 

Playthrough - Video Review - Mini Review & SMS vs. GG Comparison

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Influenced by: Probably Zelda II, Castlevania II, possibly Maze of Galious, SMB3, Legacy of the Wizard, Zillion, Ys III, Wai Wai World

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Influenced: Probably CV: Symphony of the Night, Popful Mail, possibly Ufouria, Wizards & Warriors III, TMNT III (GB)

1989 wb3 manual pic gear.png
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