PLATFORM ADVENTURE
​Wonder Boy III: The Dragon's Trap/Monster World II: Dragon no Wana (SMS, 1989/PCE, 1990/GG, 1992)
Subgenre: ARPG-ish (hub town, shops, player forms have gear affinities, slightly randomized damage outputs)/Zelda-like Platform Adventure
Movement Mechanics: Flight (as hawk man), Swimming (as piranha man)
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​Other: Overworld and dungeons split, Escape sequence
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First area ties into the prequel (used later in Castlevania: SotN)
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Transform into different anthropomorphic animal forms with different abilities that let you progress further and reach various items (Lizard Man - can shoot fireballs and doesn’t take damage from lava without a certain armor, Mouse Man - can climb checkerboard blocks and fit in tight spaces but has poor reach when attacking, Piranha Man - can swim, Lion Man - can swing above his head, Hawk Man - can fly but not go underwater without taking damage)
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Can transform anywhere w/ a secret gear combo
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Password save (loading one resets consumable items in chests which makes it easier to grind for charm stones for example)
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Charm stones determine if you can or can't buy certain gear (in the SMS and PCE versions - on GG they are used to teleport back to town instead))
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No map
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Some sequence breaking possibilities (can do Lion Man's area before the pirate ship, more with the tasmanian sword which is gained in that area)
Playthrough - Video Review - Mini Review & SMS vs. GG Comparison
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Influenced by: Probably Zelda II, Castlevania II, possibly Maze of Galious, SMB3, Legacy of the Wizard, Zillion, Ys III, Wai Wai World
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Influenced: Probably CV: Symphony of the Night, Popful Mail, possibly Ufouria, Wizards & Warriors III, TMNT III (GB)