PLATFORM ADVENTURE
Vampire Killer (MSX, 1986)
Subgenre: Proto-PA/Maze Platformer (​Linear and level-based without backtracking to previous levels; shops, locked doors and chests), Flip screen (non-scrolling)
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Movement Mechanics: Temporary high jump via the wings item (lasts for the level's duration)
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No save or password save (does have frequent checkpoints but no continues), Lives system (lose keys when losing a life)
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Can't backtrack through locked doors (some parts become harder if you die because there might not be certain power ups to get in the area and you can't backtrack - you always get one whip power up though?)
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Map feature (need to find the map in each area)
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Items and weapons don't carry over between levels
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One exploration item in the candle (allows you to see breakable bricks)
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​Playthrough - Video Review - Mini Review
Influenced by: Castlevania, Ghosts 'n Goblins, Super Mario Bros., possibly The Legend of Zelda, Xanadu, The Goonies
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Influenced: Castlevania II, The Maze of Galious, possibly Zelda II, Goonies II, Faxanadu​