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Vampire Killer (MSX, 1986)
1986 vampire killer akdramsx_09.jpg

Subgenre: Proto-PA/Maze Platformer (​Linear and level-based without backtracking to previous levels; shops, locked doors and chests), Flip screen (non-scrolling)

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Movement Mechanics: Temporary high jump via the wings item (lasts for the level's duration)

  • No save or password save (does have frequent checkpoints but no continues), Lives system (lose keys when losing a life)

  • Can't backtrack through locked doors (some parts become harder if you die because there might not be certain power ups to get in the area and you can't backtrack - you always get one whip power up though?)

  • Map feature (need to find the map in each area)

  • Items and weapons don't carry over between levels

  • One exploration item in the candle (allows you to see breakable bricks)

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​Playthrough - Video Review - Mini Review

Influenced by: Castlevania, Ghosts 'n Goblins, Super Mario Bros., possibly The Legend of Zelda, Xanadu, The Goonies

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Influenced: Castlevania II, The Maze of Galious, possibly Zelda II, Goonies II, Faxanadu​

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