PLATFORM ADVENTURE
The Goonies II (NES, 1987)
Subgenre: Metroid-like/Graphic Adventure Hybrid, Rescue mission
Perspective: Side View/FP view (Adventure segments) Hybrid
​
Movement Mechanics: Swimming (Scuba Gear), Jump further+move faster w/ the hyper shoes, Jump even higher with the spring shoes
-
Fleshed out parallel mazes (background/foreground aka back side and front side maps)
-
Basic map system (shows your location and the world layout of both layers), Transceiver and locator items to help find the people you need to rescue - the former gives a clue when near one of them or near other important items
-
Password save (average length)
-
Some tools for traversal and exploration: Bombs and the hammer (for breakable walls in each respective game engine), Glasses for seeing hidden paths and candle for the dark rooms in the FP view Adventure segments (these work like keys)
-
One shortcut from the volcano area back to near the beginning
Influenced by: The Goonies (MSX), Vampire Killer (MSX), Portopia Renzoku Satsujin Jiken, possibly Ganbare Goemon (NES/MSX), Taiyou no Shinden/Asteka II, Metroid, Milon's Secret Castle, Dragon Quest II (flute)
​
Influenced: Spellcaster, Wai Wai World, possibly The Maze of Galious, Castlevania II, Wonder Boy III