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Starquake (Multi, 1985)

Subgenre: Maze Platformer/Collectathon (collect 9 items with which to repair the planet core)


​Movement Mechanics: Platform stacking replaces jumping (can place one while falling though), ​Flight via hover pads/flying platforms (can't pick certain items up and do some other things while using one though, needs to be parked at docking stations to allow you to step off of them), 8-way aiming while flying these - No other tools gained

  • Platforming puzzles (Some weak/destructible floors (smash by falling on them from a height), bridge building)

  • Teleporters (need a location code (the area's name shown when you find one) to teleport to a destination)

  • No in-game map (can be found online)

  • Hidden passages/fake walls

  • No save or password save however the area names used for the teleporters stay the same in each run, limited lives

  • Resource management (ammo/platforms/HP power ups are placed items only, you regain just a few platforms when dying (you'll respawn on the spot) so you don't get stuck)

  • Random generation elements (the placement of objects and which ones are needed to fix the core - go to the core screen to check which ones you'll need)

  • Limited inventory (4 items)

  • Elevators (one way, up only)

  • Shows collecting percentage and time taken after beating it

  • Some one hit deaths from traps and certain enemies

  • Constantly respawning enemies

  • Slowly draining energy/HP (only while flying?)

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Playthrough (ST) - Review Samples

Influenced by: Probably Pitfall II and/or Impossible Mission, Jet Set Willy, possibly Monty on the Run, Journey to the Centre of the Earth, HERO

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Influenced: Possibly Exile, Cauldron II, Saboteur, Metroid

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