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Space Hunter (NES, 1986)
1986 space hunter manual  p16.png

Perspective: Side view and TD view hybrid (similar to Blaster Master)
 

Movement Mechanics: Flight-based movement, Swimming on one planet
 

​​Other: Hub area/overworld (galaxy hub map of sorts, can move around but not get hit or attack anything)

  • Partially non-linear structure (gained sub weapons are sometimes needed to damage bosses, seventh planet appears after beating the first six)

  • ​Can leave a planet at any point to go to another one)

  • Power requirement for some weapons (power also works like ammo for all found weapons)

  • ​​Password save on any screen

  • Basic sub area/planet maps (shows your location, the basic layout and where there are buildings but no topography or where the bosses are) - no top down view maps but those rooms are one screen only anway

  • The fins found on the red planet are needed to traverse beneath the surface on the water planet

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Playthrough - Review​ - Mini Review

Influenced by: Probably Metroid and The Legend of Zelda or Bomberman, possibly Xain'd Sleena/Solar Warrior

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Influenced: Possibly Blaster Master

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