PLATFORM ADVENTURE
Space Hunter (NES, 1986)
Perspective: Side view and TD view hybrid (similar to Blaster Master)
Movement Mechanics: Flight-based movement, Swimming on one planet
​​Other: Hub area/overworld (galaxy hub map of sorts, can move around but not get hit or attack anything)
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Partially non-linear structure (gained sub weapons are sometimes needed to damage bosses, seventh planet appears after beating the first six)
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​Can leave a planet at any point to go to another one)
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Power requirement for some weapons (power also works like ammo for all found weapons)
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​​Password save on any screen
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Basic sub area/planet maps (shows your location, the basic layout and where there are buildings but no topography or where the bosses are) - no top down view maps but those rooms are one screen only anway
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The fins found on the red planet are needed to traverse beneath the surface on the water planet
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Influenced by: Probably Metroid and The Legend of Zelda or Bomberman, possibly Xain'd Sleena/Solar Warrior
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Influenced: Possibly Blaster Master
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