PLATFORM ADVENTURE
Metroid (FDS, 1986/NES, 1987)
Subgenre: Metroid-like
Movement mechanics: Bomb jumping (your own bombs don't hurt you - they only push you upwards slightly if still which can be used to reach higher in some spots)
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Other: Escape sequence
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Save feature (FDS or hacked NES ver.; doesn't save current HP and puts you back at the beginning when loading though)
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Persistent upgrades used to progress and to reach new segments of previously visited areas (ability gating, some are also multi-purpose such as the bombs, missiles and ice beam)
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​No in-game map (a hack adds a mini-map)
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Platforming puzzles
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Sequence breaking (can beat the game without the ice beam and the high jump boots), Early Tourian w/ the ice beam
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Five somewhat different endings (these depend on how quickly you beat the game)
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New game+ (suitless Samus mode where you retain your previous upgrades; Beat the game in under 2 hours then at the password screen press start)
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Mainly influenced by The Legend of Zelda and Super Mario Bros.
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Influenced by: Super Mario Bros., The Legend of Zelda, Alien (movies), Cobra and Lensman (animated movies), possibly Baraduke, Brain Breaker and Nausicaä (manga)
Influenced: Space Hunter, Cosmo Police Galivan, Goonies II, Castlevania II, Axiom Verge, Blaster Master, possibly Zillion, Bio Senshi Dan, Cyborg Hunter, Maze of Galious, Draconus and Exile
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