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Knightmare II: The Maze of Galious/Majou Densetsu II: Daimashikyou Galious (MSX/NES, 1987)
1987 maze of galious.png

Subgenre: ARPG-ish (shops, some NPCs, basic character building - beat bosses to upgrade your health bar), Similar to Zelda and Milon's Secret Castle
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Movement Mechanics: Speed boots

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Other: Hub area/indoors overworld and sub areas/dungeons, Various differences between the versions (the info below is for the MSX one), Exp point mechanic however filling up the bar only restores your health

  • Partially non-linear structure (need to tackle the sub areas in a set order though as each boss gives the key to the next one, the robe item is technically skippable if you can stomach the reserve controls for one sub area/dungeon and so is the golden cross if you use the alternate method vs Galious, holy water/cape/rod are also optional as they just give you an advantage vs each boss)

  • Switch between two different characters on the fly (one boy and one girl)

  • Password save (consumables (key, coins, arrows) respawn when loading)

  • Sub area maps (need to find them, no hub area map?)

  • ​Fairy rooms (Zelda)

  • Different and mostly worse on NES (missing five worlds/sub areas, less varied level design)

  • Halo lets you teleport from any world/sub area back to the beginning/hub area (last password room - F1 then Enter), Feather lets you teleport to an opened sub area portal (press the corresponding number key)

  • ​Minor ability/tool gating (Pendant lets Aphrodite break a certain wall, oar and carpet for moving on water and turning lava to stone respectively)

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Playthrough (MSX)/Playthrough (NES) - Video Retrospective - Mini Review (MSX)

Influenced by: Metroid, Vampire Killer (MSX), possibly King Kong 2 (MSX), The Legend of Zelda, The Goonies (MSX), Xanadu, Milon's Secret Castle

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Influenced: Castlevania II, La-Mulana, Unepic

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