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Dragon Slayer IV: Drasle Family/Legacy of the Wizard (NES/MSX, 1987)
1987 legacy of the wizard manual pics.png

Subgenre: Puzzle Platformer/ARPG-ish (no exp point leveling system, shops and inns in the dungeon), Similar to Milon's Secret Castle

 

Movement Mechanics: Flight (wings item - actually works more like being able walk/climb in mid-air and drains MP while used), Can stand on enemies, High jump
 

​Other: Some layout differences between the versions, The room with a large dragon painting is a hub connecting to four sub areas designed with one of the playable chars in mind

  • 5 different playable chars (switch back at the family house, three different stats which differ for each char (jump height, attack power, attack range), different chars can use different tool items and some have a special inherent ability)

  • Warps/fast travel (consumable crystal item works like a one way town/surface portal, can use the paintings/pictures to teleport after getting crowns from bosses in the late game)

  • Stash/vault at your house and at inns (limited inventory when moving around - only 3 items; have to find/go back to an inn to equip an item that you just found or bought)

  • Password save (updates at the house on the surface only, no checkpoints or respawns in the dungeon unless you carry an elixir)

  • No map (one teleporter maze in the late game)

  • Partially non-linear structure (can do Xemn's area before Pochi's if you collect the glove first and can skip using Pochi, have to do part of Xemn's area before Meyna's, can partially explore some areas in advance with Pochi; the sub area boss that you fight is determined by how many crowns you've collected meaning the order is always the same but you can generally choose who to use for each fight as long as you can find/get to a crown with that char, can switch to Meyna after getting the wings as Lyll (or Xemn if you double jumped into her area)? - only Meyna can fly so she has to finish her area, key stick is required in Meyna's area? (and only she can use it))

  • Ammo/MP-based default attack (the powered boots let you take out enemies like in SMB without spending MP though you don't bounce off of them here - the manual actually depicts that happening)

  • Elixir can save you from death (Zelda?)

  • Some power ups (temporary invincibility and speed power ups - the latter can stack three times, smart bombs which trigger when touched), One negative power up (poison), Two permanent stat buff gear items (AP and Attack Range) though not everyone can use them and they have to be in an active item slot to be used

  • Some decent-good platforming/block and spatial awareness puzzles (breakable and movable blocks, no gravity effect on pushable blocks means you can rearrange them into bridges)

  • Locked doors and keys, Unlocked doors don't stay unlocked - leads to grinding for keys (also can't buy keys - no enemy is guaranteed to drop them and the drop rate while fairly high is still not high enough for certain parts, can find one or more chests containing 20 keys though)​​

  • Some other interesting abilities and tools (one char (Pochi the pet monster) won't get attacked by monsters, block moving glove (Xemn/dad only) - lets you push certain blocks into enemies (killing them) as well as rearrange them in 8 directions to progress, hit rod - sends blocks flying and bouncing back and forth a few times before disappearing which is similar in purpose to the glove but more limited as you can't slide push them diagonally (Meyna/mom only), armor - partial invincibility+takes out enemies you move into (Xemn and Roas only), key stick - permanent key which drains 1 MP per use (Meyna only))

  • It's possible to get stuck and have to reset or use a crystal in a couple of rooms if you run out of keys - pretty unlikely though​

  • Some sequence breaking possibilities (pochi can ride on some enemies (he doesn't take damage) to for example reach the power knuckle a bit sooner, can use an unintended double jump trick (involves pausing two times during a jump and then holding jump as you unpause the second time - pretty easy to use and is quite useful as it lets you skip or simplify some block puzzles; can also skip buying most items since you can find them instead - seems buying the key stick is faster than finding it though, can skip some of Xemn's block puzzles with Lyll (mattock))

  • Some shortcuts

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Playthrough - Video Review - Mini Review

Influenced by: Xanadu, possibly Zelda II, The Maze of Galious, Milon's Secret Castle, Doki Doki Penguin Land, The Castle and Castle Excellent/Castlequest, Relics

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Influenced: Probably Faxanadu and Popful Mail, possibly Wonder Boy III

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