PLATFORM ADVENTURE
Kid Icarus (FDS, 1986/NES, 1987)
Subgenre: Action Platformer/Proto-Platform Adventure (Linear structure w/ maze dungeons for boss levels, Exp point leveling system, some persistent items and upgrades), Horizontal Shoot 'em up segment (final level)
Movement Mechanics: Temporary flight via the angel feather items (these are meant to save you from falling down pits but also let you fly near the top of the screen)
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​Other: Vertical scrolling levels loop around horizontally (see Ice Climber or SMB2), Flip Screen in the dungeon levels
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Maps for boss levels/dungeons (can show your location and progress if you find the torch and pencil, respectively)
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Shops
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Password save
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Various death pits however a bought angel feather item can save you by enabling temporary flight
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Influenced by: Super Mario Bros., RPGs, Greek mythology, probably The Legend of Zelda, possibly Joust, Rygar (ARC)
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Influenced: Possibly Battle of Olympus, Rygar (NES), The Maze of Galious
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