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Kid Icarus (FDS, 1986/NES, 1987)
1986 kid icarus manual art 1.png

Subgenre: Action Platformer/Proto-Platform Adventure (Linear structure w/ maze dungeons for boss levels, Exp point leveling system, some persistent items and upgrades), Horizontal Shoot 'em up segment (final level)

 

Movement Mechanics: Temporary flight via the angel feather items (these are meant to save you from falling down pits but also let you fly near the top of the screen)

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​Other: Vertical scrolling levels loop around horizontally (see Ice Climber or SMB2), Flip Screen in the dungeon levels

  • Maps for boss levels/dungeons (can show your location and progress if you find the torch and pencil, respectively)

  • Shops

  • Password save

  • Various death pits however a bought angel feather item can save you by enabling temporary flight

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Playthrough - Video Review/Retrospective - Mini Review

Influenced by: Super Mario Bros., RPGs, Greek mythology, probably The Legend of Zelda, possibly Joust, Rygar (ARC)

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Influenced: Possibly Battle of Olympus, Rygar (NES), The Maze of Galious

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