PLATFORM ADVENTURE
Zeliard (PCs, 1987)
Subgenre: ARPG/Zelda-like Platform Adventure (level up in towns, NPCs, shops)
Other: Towns and dungeons split, Up- and downstab moves
Linear (two sequence breaks possible - can skip the ice boots in the ice cave, can skip a good chunk of the fire level (the blue foxes can go through the invisible one-way doors so using a glitch you can have them push you through one of these doors))
Some ability gating (jump boots, anti-slipping boots, some gear that lets you go where you couldn't before)
Save feature (only in towns)
No in-game map but the game comes with basic maps of the dungeons
Dungeons loop horizontally
Different towns have different alma to gold exchange rates (get alma/souls from defeated enemies)
Deteriorating shields (can be repaired in towns until broken)
Some PC DOS differences (higher rewards and better exchange rates, health regen while still, game speed options, multiple save slots, pause button, smoother scrolling)
Can teleport to the last visited sage via the feather (bugged on PC DOS making you only teleport to the first sage/town)
Playthrough - Video Review - Mini Review
Influenced by: Dragon Buster, Xanadu, probably Zelda II, possibly Castlevania II or Vampire Killer (MSX)
Influenced: Possibly Ys III, Popful Mail, Monster World IV