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Zeliard (PCs, 1987)

Zeliard (PCs, 1987)

Subgenre: ARPG/Zelda-like Platform Adventure (level up in towns, NPCs, shops)


Other: Towns and dungeons split, Up- and downstab moves

  • Linear (two sequence breaks possible - can skip the ice boots in the ice cave, can skip a good chunk of the fire level (the blue foxes can go through the invisible one-way doors so using a glitch you can have them push you through one of these doors))

  • Some ability gating (jump boots, anti-slipping boots, some gear that lets you go where you couldn't before)

  • Save feature (only in towns)

  • No in-game map but the game comes with basic maps of the dungeons

  • Dungeons loop horizontally

  • Different towns have different alma to gold exchange rates (get alma/souls from defeated enemies)

  • Deteriorating shields (can be repaired in towns until broken)

  • Some PC DOS differences (higher rewards and better exchange rates, health regen while still, game speed options, multiple save slots, pause button, smoother scrolling)

  • Can teleport to the last visited sage via the feather (bugged on PC DOS making you only teleport to the first sage/town)


Playthrough - Video Review - Mini Review



Influenced by: Dragon Buster, Xanadu, probably Zelda II, possibly Castlevania II or Vampire Killer (MSX)


Influenced: Possibly Ys III, Popful Mail, Monster World IV

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