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Saboteur II: Avenging Angel (C64 etc, 1987) - WIP

Saboteur II: Avenging Angel (C64 etc, 1987) - WIP

Subgenre: Mission-based (can choose the order to do them in, retrieve object and escape from the second one onwards (sometimes need to disable an electrified fence) - need to collect part of a code in each mission besides the first to stop the missile launch and fully beat the game)

No new abilities gained and the world (while the layout is the same) isn't persistent between missions
Weapons are one use only and don't carry over between missions
Time limit (between 600 and 999 seconds)
Basic map on the loading screens (Spectrum only?) and in some manuals
Password save (one per beaten level)
Elevators
Regenerating health when standing still
No difficulty options here?

Playthrough - Reviews

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