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Rygar (NES, 1987)

Rygar (NES, 1987)

Subgenre: ARPG (exp adds to attack and defense+upgrades your life bar - automatic stat increases, get clues on what tools to use and basic directions from NPCs)/Zelda II-like


Perspective: TD view/Side view hybrid (both have platforming and enemies)


Other: Overworld/Hub area (TD view) and partial hub area in one sub area (Gran Mountains)

  • Only one gained tool adds to your moveset (the other three are more like keys)

  • No side view area maps (first area is mapped in the manual - also shows the overworld layout with marked exits to side view areas as well as which area holds what item) - mostly maze-like areas with some dead ends

  • Mostly linear structure (can move some ways into the second and third areas in the beginning, after getting the pulley+the crossbow you can pick between two areas, one optional boss (Doroga - defends a useful piece of armor))

  • No save or password save - the game's not that long though plus you get unlimited continues and respawn at the beginning of the current area after dying (no exp or MP loss, 3 HP restored - leads to some grinding/backtracking as health drops are pretty rare)

  • Can get an HP recovery potion from some NPCs if you have a coat of arms item (need to beat a certain boss), Some NPCs restore your health (one per area or so)

  • Three spells from the get go (can't gain more spells; MP drops from enemies; power up - upgrades distance/speed/strength of your main weapon until death, attack and assail=10 smart bomb attacks, recover=full heal)

  • Auto-teleport out of boss areas back to the overworld

  • Frequently respawning enemies in most areas

  • Several death pits and you die from falling into water (jumping down where you can climb down via a rope also kills you)


Playthrough - Video Review - Mini Review



Influenced by: Zelda II, Rygar (ARC), Greek mythology, possibly Xanadu, Castlevania or Vampire Killer (MSX), Kid Icarus


Influenced: Possibly Golvellius, Star Tropics, Gremlins 2, Battle of Olympus

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