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Black Magic (C64/AII, 1987) - WIP

Black Magic (C64/AII, 1987) - WIP

Subgenre: ARPG (basic leveling system (killing enemies and rescuing people gives exp, gain spells when leveling up and some are needed to progress), NPCs that trade food for one of two randomly picked things: temporarily unlimited arrows or scrolls), Collectathon-lite (6 eyes that you should get in a certain order to unlock a castle - picking up an eye makes the game harder)/Rescue mission

Spell inventory (ammo-based; Blink - short randomized teleport, Chill - freeze water and some enemies, Vanish - don't take damage from enemies, Bolt - destroy some walls, Heal, etc.)
Platforming puzzles
Randomized item locations and abundance (leads to tight resource management and you can get stuck)
Comes with a detailed map
No save or password save
Hunger mechanic
Named areas (signposts)


Let's Play - Review



Influenced by: Probably Pharaoh's Curse or Adventure, Possibly Choplifter or Jackal, Jumpman or Jumpman Jr?, Gateway to Apshai?

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