PLATFORM ADVENTURE
Knight 'n' Grail (C64, 2009)
Subgenre: 2D Metroid-like
Movement Mechanics: Double jump, Hover jump/float, Flight via transformation
Other: Partially flip screen (non-scrolling)
Mostly linear structure (can only open doors in a specific order in the first area, opens up a bit after getting the double jump in the second area at which points you can get some upgrades in any order but areas are entered and finished in a set order besides the dungeon area, some backtracking to previous sub areas for upgrades, some areas are pretty much linear)
Single entry point to 4/7 areas
Decent map system (auto-mapper which shows the basic room layout and room exits, your location and some in-room walls, shows transitional rooms between areas (loading screens), also shows time taken). Near the end the paths you haven't yet explored are also revealed (optional)
One save point per area which also refills health (none in the first and last though)
Infinite lives
Get hints and some lore through short rhymes written on stone tablets placed around the game world
Elemental gear (water armor gives protection from blue drops and projectiles for example - generally you equip the corresponding color of armor to defend against a certain enemy/hazard/projectile), enemies have immunities and affinities (?) to some weapon elements)
A few shortcuts
One two-way teleporter for quick travel (not quite enough but it helps)
Alternate bad ending if you didn't get the gold armor from the dungeon area
Enemies respawn when exiting the room they're in (or sometimes the screen in spots where the game goes flip screen)
No HP refill after beating a boss
Coins are only used to be able to wield the gold sword (your supply slowly drains)
Some notable cons:
Door switches/crystal balls open specific doors when destroyed but you're not shown which door and they can be pretty far away
No checkpoints - lose all coins after dying and even after reaching a new area you get teleported to the beginning of the game
Very slow horizontal movement
the map doesn't show locked doors+save points+upgrades+the teleporter and you can't place markers on it
Up to jump
No health drops from enemies and item containers containing HP don't respawn - leads to backtracking to save points
Point of no return if you enter the holy grail screen to the right of the final boss - alternate bad ending if you didn't get the golden armor from the dungeon
Various rooms are just long corridors with easy enemies in them and the last area is one long corridor with easy enemies and hazards
Playthrough - Video Review - Mini Review
Influenced by: Probably Metroid series, possibly Wonder Boy in Monster Land, Draconus, Antiriad
Influenced: