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BioShock (PC/XB360, 2007/Multi, 2008)? - WIP

BioShock (PC/XB360, 2007/Multi, 2008)? - WIP

FPS/Action Adventure, Photography mechanic (used to research enemies (gain a bonus against that type of enemy, a plasmid/gene tonic or some other type of reward) ​and security systems (cameras, turrets, bots)+little sisters for HP and MP upgrades)
Other: Hacking mini-game (convert security system elements to your side, open safes and combination locks, reactivate bots, and reduce prices and increase stock at vending machines)

​Open-ended structure? https://www.reddit.com/r/Bioshock/comments/ogsh1w/nonlinearity_and_ability_gating_in_bioshock_1/

Some ability gating (electrobolt - shuts down security systems so you can hack or photograph/research them+opens shorted-out doors+for combat, telekinesis - grab and throw back projectiles or throw objects at enemies+items out of reach+disarm trap wires+block fire with corpses, incinerate - light oil slicks and melt ice obstacles, natural camouflage - invisibility while still, )
Vending machines/shops and crafting machines (u-invent machines)
​Ability/plasmid slot system for active abilities and they're fueled by MP/eve (start with 2 slots and can upgrade it to 6 slots at vending machines), Gene tonics/genetic modifications=passive abilities (generally stat buffs)
Other combat related abilities used for alternate problem solving (Hacking or Security Bullseye - lets you make cameras and turrets attack enemies, Hypnotize big daddy and Enrage - makes such enemies defend you temporarily/makes an enemy attack someone other than you, Targeting Dummy - creates a decoy that draws attacks away from you, Winter Blast - freezes enemies temporarily (can you stand on them?)+you can shatter them though you'll miss out on the loot)



Influenced by: 


Infuenced: 

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