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Lyle in Cube Sector (PC, 2006)

Lyle in Cube Sector (PC, 2006)

Subgenre: Metroid-like, Collectathon aspect (several orbs for the upgrade to the cube spawning ability)


Movement Mechanics: Double jump (up to five times in a row in mid-air with an upgrade) by throwing cubes/blocks downwards similar to  Klonoa


Other: Use found and spawned cubes to fight, Basketball mini-game

  • 3 Warp shortcuts (room with three warp pads near beginning, not quite enough though), Can choose to save and quit anywhere to warp back to the previous save point with progress kept

  • Only one save point (at your home in the beginning) - 3 warp points leading to near the beginning but you have to find them and after that there's a couple of areas without warps to them which leads to backtracking

  • Partially non-linear (can get kick from the third area before phantom cube from the second one, can explore area 4 (purple one with meat eating plants) before area 3, can explore part of area 5 (grey) after the first boss, can explore part of the southeastern lava area before beating the second boss but need large block carrying to clear it and the sand area)

  • Pretty well interconnected world

  • Decent map system overall (Super Metroid-style; doesn't show where found upgrade items are though and you can't mark points of interest, no room topography shown)

  • Starts off tough with no means to attack at first, lots of enemies, few health drops and low health and no checkpoints or save points besides where you start the game

  • Some neutral creatures

  • Slowly regenerating ammo/CP

  • Can avoid most combat

  • No breakable walls

  • The block moving/stacking puzzle aspect is abandoned pretty quickly

  • Don't start with full health and ammo after reloading (only 4 HP and half ammo)

  • Keep finding items you have a full stock of (health when at full health for example)

  • Can't carry blocks between rooms (no puzzle reason for it)

  • Non-persistent green blocks (the ones that don't break from throwing them around) even within the same room and some issues with non-respawning blocks in various rooms - makes you backtrack to be able to retry a segment until you get the phantom cube ability

  • Life and ammo drops from enemies disappear if they move off screen


Playthrough (Speedrun) - Video Review - Mini Review



Influenced by: Probably Super Mario Bros 2-3, Metroid series


Influenced: 

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