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Kingdom Hearts II (PS2, 2005) - WIP

Kingdom Hearts II (PS2, 2005) - WIP

3D ARPG/Hack 'n Slash (mid-air combos), Rail/Horizontal Shooter segments between areas/worlds, Crafting/synthesis
Jumping but not much platforming
Other: Hub map, Rhythm segment (optional), Flight and skateboarding segments, Racing and jumping mini-games, Linear?

​Gain movement abilities (double jump, gliding) with which to backtrack to previous areas/worlds for optional items - also for progression? (new area in the Final Mix version requires them)
​Boss fight focus
“IIRC they're (abilities) never needed to advance in the main game. Cavern of Remembrance (CoR, optional dungeon) does ask you to either have the Lv 3 or MAX version of almost all of the mobility options except Dodge Roll. Note that CoR and the Roll are Final Mix exclusive. Also, you get Guard a few minutes into the game instead of having to wait at for a specific level to use it at all. Then there's combat, some or most optional encounters require those, and obviously having these would make main game things easier. KH2 adds maps and has a much better camera, but the level design is more simplistic.”

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