PLATFORM ADVENTURE
Castlevania: Curse of Darkness (PS2/XB, 2005) - WIP
Subgenre: 3D Hack 'n Slash w/ Trainer RPG elements (summon CPU-controlled familiars which you can set to a certain behavior and level up, these evolve based on what weapons you use, craft new ones as well as weapon and armor; shop), Level-based and mostly linear (maze-like levels)
Perspective: TP View (some FP turret segments)
Other: Very little platforming, Optional tower gauntlet areas
Some ability gating (glide over long distances, transform into a flat circle that lets you fit under gaps in some walls, etc.; mainly for optional items you can backtrack for?)
Map system (can place your own markers (colored icons) - Ultima Underworld, System Shock)
Warps/teleporters and warp tickets (to the shop or to the last save point you registered one at)
Lots of dead space
Unlockable Trevor Belmont mode (equipped with the "Vampire Killer" whip and the classic subweapons)
Influenced by: Probably DMC, Ys series, possibly Seiken Densetsu series, Pokemon or Lufia II, Diablo series
Influenced: