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Cave Story (PC, 2004/WiiWare, 2009/PC, 2017 (Cave Story+))

Cave Story (PC, 2004/WiiWare, 2009/PC, 2017 (Cave Story+))

Subgenre: Zelda-like w/ some Metroid and Blaster Master elements


Movement Mechanics: Air boost in four directions, Hover via gun recoil


Other: Hub areas, NPCs, Some item trading
ā€‹

  • Mostly linear (one major dialogue choice leads to an alternate path in the late game, backtracking to previous areas)

  • Save points (one slot but can copy the file on your PC)

  • Area maps (no mini-maps)

  • Few movement abilities gained (limited air boost, recoil from one gun lets you hover if you keep shooting downwards)

  • Multiple endings

  • Two minor sequence breaks (using damage boost+pausing): firstsecond

  • Some environmental changes

  • Some teleporters

  • Version differences: https://cavestory.fandom.com/wiki/Version_differences


Playthrough - Video Review - Mini Review



Influenced by: Metroid series, Blaster Master (weapon system), possibly MMX2 (air dash)


Inluenced: Indie Platformer and AA games as a whole, probably Environmental Station Alpha (air dashing, art style), possibly Iconoclasts

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