top of page
< Back

Ys VI: The Ark of Napishtim (PC, 2003/PS2, 2005)

Ys VI: The Ark of Napishtim (PC, 2003/PS2, 2005)

Subgenre: 3D-ish (pre-rendered chars) ARPG w/ Platforming, Escort segment


Perspective: Top Down/Bird's Eye View


Other: Overworld and dungeons split

Mostly linear (while you can stray from the main path early on the game uses hard level gating so you can't even damage the enemies and die in 1-2 hits, some optional mini-bosses which are replaced with stronger ones later on)
No movement abilities gained and no ability gating besides the Rainbow Fragment (see in the dark and hidden things) and the Grattheos Talisman (move underwater - same as movement on land)
Save points here (64 slots; location, time, stats)
Basic map item (shows your general location and a vague layout of the islands and area locations)
Difficulty options (normal/hard/nightmare, no easy mode)
The more recent PC version includes the ability to warp/teleport between visited save points (wing of alma item in second dungeon, pick locations on a world map screen)
Hitting enemies recharges a sword's special attack (rewards more aggressive play, similar to mana in Hollow Knight)
Some boss fights are surprises but if you die you can at least choose retry and get back lost items and you can escape mini-bosses (can't escape main bosses here)
No health regeneration from standing still in outdoors areas or towns unless you get an optional quest item (but it's only accessible late in the game) - or Emelas Guard leggings?
No journal/quest log feature
Lacks puzzles

Mini Review



Influenced by: Probably Phantasy Star Online and Zelda series, possibly Igavanias, Diabo series, Seiken Densetsu series, Tales of series


Influenced: Possibly Xanadu Next, Tales of series, Diablo 3

bottom of page