PLATFORM ADVENTURE
Metroid Fusion (GBA, 2002)
Subgenre: Horror Hybrid Movement Mechanics: See Super Metroid
Other: Two escape segments
More linear structure (sub areas can't be explored out of order), More handholding (Samus is no longer a mysterious and silent bounty hunter - talks to an AI or thinks to herself fairly frequently, lets up after a while though and there are non-mapped areas to explore)
The Samus clone SA-X creates some very tense scenes and a sense of paranoia without dialogue (it also changes the environment at times)
Great map system (adds a navigation room)
Frequent save points (reset and copy the file for multiple slots)
New enemies sometimes appear in previously visited areas as you progress and the environments in these areas also change (sector 2 becomes overgrown with vines while sector 5 is in ruins thanks to the actions of a certain difficult boss that was foreshadowed within sector 5 earlier)
More bosses than before
Some areas feel more like obstacle courses than realistic environments
Scripted SA-X scenes (hurt replayability somewhat though?)
5 different endings (completion percentage and clear time based)
At one point you can miss out on some items by saving too close to the end of the game
Not a lot of sequence breaking possibilities without glitches though there is a secret message you can find (using quick maneuvers+wall jumps and shinesparks numerous Energy/Missile/Power Bomb Tanks can be obtained early, it's also possible to fight Nettori and Yakuza early by performing bomb and wall jumps in succession)
The friendly creatures from Super return but have no in-game use here
Playthrough - Video Review - Mini Review
Influenced by: Metroid II, probably Resident Evil 3, possibly System Shock 1-2
Influenced: Scurge: Hive, possibly Dead Space