PLATFORM ADVENTURE
Eternal Daughter (PC, 2002)
Subgenre: Igavania/Monster World-style hybrid (NPC encounters, evolving flying familiar, the abilities, most sub weapons; no exp point leveling or shops though)
Movement Mechanics: Wall jump, Create temporary platforms on walls (Quackshot), Temporary flight via a familiar
Save points which also heal you (kinda far between them considering the difficulty in the beginning, three slots)
Mostly linear structure ("you aren't strong enough" - trial in mines, a couple of minor and optional hidden areas - one of them is a developer's room, can do a couple of bosses in either order)
No maps (final area is a maze, some areas look a bit samey)
No inventory items (such as potions)
Some sequence breaking possible (can use a trick with the dash (dash off a ledge then keep holding the direction you dashed in) to gain more movement speed and reach some areas and items ahead of time however the harsh difficulty makes it hard to use fully)
Can't teleport
Picking controller with F8 didn't work so had to use keyboard w/ joytokey mapping to a controller (Windows 10)
Short pause in the gameplay when tracks loop or change (can screw you over while exploring at low health)
Can't remap dashing+sub weapon use+sliding to their own buttons instead of button combos (since both dashing and sub weapons are mapped to pressing up you'll easily perform a backdash by accident)
Harsh difficulty gating for alternate paths
Enemies keep dropping items that you have a full stock of (ammo-based sub weapons)
Playthrough w/ commentary - Review - Mini Review
Influenced by: Igavanias, possibly Wonder Boy or Zelda series
Influenced: Possibly Aquaria