PLATFORM ADVENTURE
Castlevania: Harmony of Dissonance (GBA, 2002)
Subgenre: ARPG-ish (shops - only certain items can be sold, critical hits (random), gemstones add elemental effects to the whip (replaces some of the card combo effects from CotM, no poison stone))
Movement Mechanics: Super jump/High Jump (similar to upwards shinesparking)
Other: Mini-game race, Optional collectibles (only purpose is adding furniture to a room)
More open ended in that two bosses are optional (three if you want to skip the wind book and a HP upgrade, four if you skip the cipher's charm - speeds up MP regeneration) but less in that you can't skip ahead to a later part of the game
Three different endings
Map items (shows a sub area of the castle when found, unexplored parts are darker), The map doesn't mark locked doors or other obstacles
Two castles to explore in parallel dimensions (the layout is almost exactly the same and they don't affect each other except that a few barriers also open in the other one when opened)
Puzzles get a bit better later on
Keeps the MP regeneration from CotM (there's also an armor that slowly regenerates HP)
Some sequence breaking possible (ice book + fist weapon spell activated near ledges that you can't quite reach otherwise lets you get a heart upgrade and Vlad's ring a bit earlier, bouncing on a flying enemy with the dive kick lets you get Vlad's eye earlier, can also get the Lure key earlier using the ice + fist combo to gain access to the castle gateway near the entrance meaning the game becomes more open ended)
More scripted in-game events like the chase in the beginning
No card system or battle arena (see CotM)
No need to go into the menu to switch spells or switch between spells and sub weapons (hold R + Up or L&R + Down respectively)
More backtracking (you can’t use all gates for teleportation within one castle, you don’t get keys/ways to break walls until much later on so you'll run into a bunch of dead ends in the first half of the game and not be able to teleport back to where you were - apparently the quick save feature can help though as it takes you back to the last save point you saved at with no progress lost?)
Unlockables (play as Maxim (faster walking and attacks but no equipment, all doors are unlocked), hard mode - should’ve been there right away (increased enemy HP and damage - does help many enemies and some bosses become more of a threat even with spells though many still aren't, somewhat higher flyer frequency - small skulls at least), boss rush mode)
Only one hidden room (ie behind a breakable wall) in the entire game
New enemies do not appear in already explored areas (see CotM)
Dashing doesn't affect jump length so most enemies can't be skipped without taking some damage
Still no sub weapon inventory (uses Rondo of Blood style switching)
Dropped items disappear much faster
No config in the main menu
No wall jump here
Playthrough - Video Review - Mini Review
Influenced by: Zelda series (parallel worlds), CV: Symphony of the Night and Castlevania II (multiple endings)
Influenced: Possibly Eternal Daughter, Guacamelee