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Spyro: Year of the Dragon/Spyro 3 (PS1, 2000)

Spyro: Year of the Dragon/Spyro 3 (PS1, 2000)

Subgenre 3D Collectathon Platformer/PA-lite
Perspective: TP view w/ FP view aiming mode, Some TD view segments
Other: Several hub areas connected to sub areas/levels, Various mini-games including skateboarding w/ basic tricks (Tony Hawk-like) - temporary power up

  • Spyro starts with all his Spyro 2 moves here (except for the double jump exploit which isn't in this game unless you add it with a gameshark code)

  • Free animals and play as them for certain levels (can't switch at will) - need to backtrack to previous levels as them to fully complete them (optional, you also play as Sparx (the fairy/hp meter) in some levels - he can unlock 1 extra hp+further reaching gem magnet+point sparx to nearby gems ability (default ability in Spyro 2))

  • Using an alternate character to reach further in a main level is only used in one level (enchanted towers) - otherwise they are used in separate bonus levels or mini-games

  • Partially non-linear structure

  • Save anywhere and frequent checkpoints, Lives system, Can leave a level at any point and have your collection progress saved

  • No map system (More linear structure in that you now have to finish the main side quest in each level of the first hub area to unlock the next hub area)


Mini-Review



Influenced by: Probably Banjo-Kazooie

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