PLATFORM ADVENTURE
Ape Escape (PS1, 1999)
Subgenre: 3D Platformer, TP View w/ FP aiming/look around modes, Collectathon (relatively low quotas though)
Other: Level-based (hub room/home base connects to a level select screen, a mini-game hub and a training area hub)
Ability gating and persistent tools/gadgets (you can also backtrack to use them in previous levels though it is optional)
Can exit any level at any time, Can replay beaten levels and capturing+big coin collecting is saved
Save between levels
No level maps but there is a radar for spotting monkeys (can also view their stats and current mood/situation)
Most levels have more of a sandbox/open-ended structure
Some breakable walls and platforms
Monkey bestiary feature
Minor puzzles here and there
No control config besides face button mapping for gadgets and a vibration toggle
No fast travel/teleporters (mostly short levels though)
Playthrough - Video Review - Mini Review
Influenced by: Probably Banjo-Kazooie, Mario 64, possibly Rayman, Tomba
Influenced: Possibly Banjo-Tooie, Spyro 2