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Ape Escape (PS1, 1999)

Ape Escape (PS1, 1999)

Subgenre: 3D Platformer, TP View w/ FP aiming/look around modes, Collectathon (relatively low quotas though)


Other: Level-based (hub room/home base connects to a level select screen, a mini-game hub and a training area hub)

  • Ability gating and persistent tools/gadgets (you can also backtrack to use them in previous levels though it is optional)

  • Can exit any level at any time, Can replay beaten levels and capturing+big coin collecting is saved

  • Save between levels

  • No level maps but there is a radar for spotting monkeys (can also view their stats and current mood/situation)

  • Most levels have more of a sandbox/open-ended structure

  • Some breakable walls and platforms

  • Monkey bestiary feature​

  • ​Minor puzzles here and there

  • ​No control config besides face button mapping for gadgets and a vibration toggle

  • No fast travel/teleporters (mostly short levels though)​

Playthrough - Video Review - Mini Review



Influenced by: Probably Banjo-Kazooie, Mario 64, possibly Rayman, Tomba


Influenced: Possibly Banjo-Tooie, Spyro 2

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