PLATFORM ADVENTURE
Turok: Dinosaur Hunter (N64/PC, 1997)
FPS/FP AA, Hub area w/ large maze levels (first level leads to a small ruins area with teleporters to each level/sub area), Climbing and swimming, Collectathon element (have to find 2-3 keys for each of the 8 levels as well as 8 pieces for a weapon to take out the final boss with - the boss might be doable without it but it's a lot harder)
Partially non-linear after the first level - can unlock up to 2 sub areas at a time by finding keys until the last couple of levels
2D automapper (toggleable overlay, sub area maps aren't persistent - moving between them via teleporters in a level makes them disappear which can be disorienting and means you'll have to rediscover a sub area if you missed a key in it, some paths also remain unmapped after finding them, can't see stairs on the map, can't zoom out the map - pretty zoomed in on N64)
One persistent tool (grenade launcher) that lets you explore new parts of visited areas/levels but it's optional and there is only one place to use it in (level 2 caves)
Can replay beaten levels (most things seem to stay as you've left them besides the maps)
Somewhat rare save points (multiple slots, shows only which level you're currently on), Frequent checkpoints
Hidden bonus levels (find portals and enter them quickly since they disappear after 5-10 secs; these play like the main game but focus on platforming - falling doesn't kill but hazards do, can exit at any point via their entrances, can find cheat codes in them)
Some resource management (limited ammo for all ranged weapons, limited ammo capacity - can be upgraded if you find the backpack)
Frequently respawning enemies in some parts of levels
Extra lives system (collect 100 tokens or find them in the levels, fairly easy to rack up lives)
Levels sometimes wrap around and make you return to an earlier sub area where the next gate leading forward has been opened
Many hidden paths and items (decent-pretty good (levels 5-7) spatial awareness puzzles)
Some neutral creatures/animals - shoot for HP
Playthrough - Mini Review
Influenced by: Probably Quake, possibly Blackthorne, Strife
Influenced: Possibly Quake II, Unreal