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Strife (PC, 1996)

Strife (PC, 1996)

Subgenre: 3D-ish ARPG-lite (Doom engine w/ some updates; NPCs, quests/missions, shops, item inventory - can also drop items anywhere (?) and pick them up later, interactive dialogue (basic dialogue trees), some stat upgrades, some alternate paths), Basic stealth


Perspective: FP view


Movement Mechanics: Platforming

  • Save anywhere (6 nameable slots)

  • Map feature (zoomable, can set markers, marks quest relevant points for you in the re-release), rare scanner item (temporarily shows the positions of all players, enemies, items, and obstacles on the map screen)

  • No new moves gained that let you traverse new areas or new parts of previously visited areas (only ability/tool gating is the environmental suit?)

  • Some teleporters that let you move back and forth between areas

  • Some sequence breaking possible (can skip the prison mission by killing the entrance guard at the power station and getting a pass from him, can skip some quest dialogue)

  • Can't rocket jump to skip some intended paths but can sort of do it horizontally with the grenade launcher (haven't tested it much)

  • Can't get stuck in the re-release (minor issue in the original)

  • Three different endings


Playthrough - Video Review - Mini-Review



Influenced by: Probably Ultima Underworld, Hexen, possibly CyberMage, SW: Dark Forces, System Shock, Shadowcaster


Influenced: Possibly Powerslave/Exhumed, Quake 2, Half-Life, System Shock 2, Metroid Prime, Deus Ex, SW: Dark Forces II, Turok

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