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DoReMi Fantasy (SNES, 1996)

DoReMi Fantasy (SNES, 1996)

Subgenre: Semi-Platform Adventure (like SMB3 but w/ more linear hub maps), Hidden stars which you need to find 5 of to progress to the boss in each world


Movement Mechanics: Air-glide move


Other: Mini-games (counting game is bugged?)

Power ups carry over to the next stage

Metroid elements (gain access to areas in previous levels via new abilities - all optional though?)

Some interesting stage design (enemies as platforms, breakable walls, bowling balls)

Alternate exits (no purpose though?)

Exit any level by pressing select

In-game visual tutorial of new mechanics - later used in Wario Land 3

Short levels
Password save (short)


Mini Review



Influenced by: SMW, possibly Metroid series, Bubble Bobble or Liquid Kids

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