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Hyper Iria (SNES, 1995)

Hyper Iria (SNES, 1995)

Subgenre: Action Platformer/Maze Platformer, Some horizontal shoot 'em up segments (very short, easy and basic)


Other: Mission-based non-linear structure with hub menu (S&D, rescue, bomb defusal, one escape sequence; choose 3 weapons and 3 items to take with you before each one)

Can't replay levels nor exit unbeaten levels
Can buy two movement upgrades but they're optional for progression (upgradeable jump height, glide jump; can only use one at a time) - the higher jump is at least useful in mission 2
Some alternate paths through some levels/areas
Shops between levels (money is rewarded based on your performance in a mission)
Password save
No maps (Radar system+AI assistant instead)
Some resource management
Short (5 missions)


Playthrough - Video Review - Mini Review



Influenced by: Possibly Bionic Commando, Target Earth/Assault Suits Leynos, Flashback or Blackthorne, Metroid II


Influenced: 

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