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​Phantom 2040 (SNES/MD, 1995)

​Phantom 2040 (SNES/MD, 1995)

Subgenre: Clash at Demonhead/Strider-like, Mission-based


Movement Mechanics: Swinging and wall jumping via the grappling hook (default), Jump kick also serves as a hover jump of sorts (default), Slide kick (default)


Other: Hub map (partially interconnected sub areas), One NPC, No shop, Can grab regular robot humanoid enemies to use them as cover, No contact damage from most regular enemies, Temporary walker at one point (used briefly to destroy some walls)

  • Various minor differences between the versions (a bit more story exposition on MD)

  • Password save (shorter on MD)

  • Lives system

  • No area maps

  • Multiple endings​

  • No fast travel

  • Gain some weapons for destroying certain walls+removing fires as well as invisibility and invincibility (costs some energy when used and lasts about 15 seconds each time, the latter is used to bypass some hazards) - don't gain new movement abilities

  • In-game encyclopedia (characters and locations)


Playthrough - Video Review (SNES) - Mini Review & Comparison



Influenced by: Super Metroid, probably Bionic Commando (NES) or Strider (NES), possibly Clash at Demonhead


Influenced: Possibly later Spider-Man games

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