PLATFORM ADVENTURE
Ultima Underworld II (PC, 1993) - WIP
Subgenre: RPG/ARPG (character creation, dialogue trees, 8 classes, virtue system, basic item crafting, repairing), Almost full 3D? (Look mode)
Perspective: FP view
Movement Mechanics: Jumping (and swimming), Strafing/Sliding, Flight, P&C Hybrid
Save feature (anywhere?, 4 slots?)
Map system w/ auto-mapper, Compass
Movement/traversal/exploration spells (telekinesis, slow fall, light and daylight, stealth, conceal, night vision, speed, fly, invisibility, reveal, levitate, freeze time, roaming sight, remove trap) and skills (appraise and identify, search for hidden doors and traps, stealth, track (animal tracks), disarm trap) and items (torch, hallucination potion, invisibility potion, speed potion, freeze time potion)
Teleporter beacon (moonstone)
Influenced by: Possibly Wolfenstein 3D
Inluenced: System Shock 1-2, Deus Ex, probably Elder Scrolls, possibly Strife, Powerslave/Exhumed