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Ganbare Goemon 2/Go For It! Goemon (SNES, 1993)(Fan Translated)

Ganbare Goemon 2/Go For It! Goemon (SNES, 1993)(Fan Translated)

Subgenre: AA/ARPG-ish (towns w/ shops and a couple of hidden paths, some permanent upgrades)


Perspective: Tilted View/Side View/FP View (mech boss fights) Hybrid


Other: Hub map w/ some branching paths, 2-player co-op (can join in at any point during gameplay)


Mostly linear structure (can do the levels in any order in the castle towers town?, some branching paths on the hub map)
Save feature (one slot per game)
Can't exit hostile areas/levels where you entered them (can exit beaten levels and visited towns after buying the pass)
3 different playable chars w/ some minor differences - no new abilities gained nor do they start with any that are used for progression or exploration
Level timers
Off screen enemy respawning (generally not a problem though)
Checkpoints still work after using a continue (and you have unlimit continues?) - you do lose over half your money as well as your health bar upgrades when using one though

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