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DuckTales 2 (NES/GB, 1993)

DuckTales 2 (NES/GB, 1993)

Subgenre: Quackshot-like


​Other: Hub map, Shop (in-between levels; lives and continues, a safe that lets you keep your money after dying, HP upgrades, healing items)

  • Optional item quest unlocks proper final level and an alternate ending (there's also a third ending)

  • Permanent upgrades (find Gyro in each level) which are used to reach map pieces and you'll likely backtrack to a previous level after getting a new one to reach some of them (Iron Adapter breaks iron blocks with a pogo jump (Niagara), Hammer Adapter breaks iron blocks by swinging your cane (Bermuda), Power Adapter lets you move the strange-looking 2-block red barriers (Mu))

  • Can buy additional HP (can also be found)

  • No save or password save

  • No level maps

  • Minor platforming puzzles

  • Partially different level design on GB and one of the treasures tells you how many unopened chests there are left in the level you're on

  • No fast travel

  • Lives system


Playthrough - Video Review (GB) - Mini Review



Influenced by: Possibly Quackshot, Ghostbusters (MD), Land of Illusion, Popful Mail, Bionic Commando


Influenced: 

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