PLATFORM ADVENTURE
DuckTales 2 (NES/GB, 1993)
Subgenre: Quackshot-like
Other: Hub map, Shop (in-between levels; lives and continues, a safe that lets you keep your money after dying, HP upgrades, healing items)
Optional item quest unlocks proper final level and an alternate ending (there's also a third ending)
Permanent upgrades (find Gyro in each level) which are used to reach map pieces and you'll likely backtrack to a previous level after getting a new one to reach some of them (Iron Adapter breaks iron blocks with a pogo jump (Niagara), Hammer Adapter breaks iron blocks by swinging your cane (Bermuda), Power Adapter lets you move the strange-looking 2-block red barriers (Mu))
Can buy additional HP (can also be found)
No save or password save
No level maps
Minor platforming puzzles
Partially different level design on GB and one of the treasures tells you how many unopened chests there are left in the level you're on
No fast travel
Lives system
Playthrough - Video Review (GB) - Mini Review
Influenced by: Possibly Quackshot, Ghostbusters (MD), Land of Illusion, Popful Mail, Bionic Commando
Influenced: