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GG Shinobi II (GG, 1992)

GG Shinobi II (GG, 1992)

Subgenre: Action Platformer w/ AA elements, Minor collectathon element (you need to find a hidden key in each to get to the final one here)


Movement Mechanics: Double jump+spread attack (green), climb on ceilings+bombs (pink), walk on water+large boomerang shuriken (yellow), grapple hook (blue)

See GG Shinobi (GG, 1991)
In this game you can teleport back to the beginning of levels and replay beaten levels so it's a bit more geared towards exploration and 100% completion (you also use the character specific abilities a bit more in the regular levels)
Somewhat different spells/techniques here: red=teleport to beginning of level, pink=freeze?/light up/lower water, yellow=shield, blue=tornado transformation, green=smart bomb



Influenced by: Mega Man, possibly Castlevania II: Belmont's Revenge, DuckTales, Quackshot


Influenced: 

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