top of page
< Back

G.I. Joe: The Atlantis Factor (NES, 1992)

G.I. Joe: The Atlantis Factor (NES, 1992)

Subgenre: Bionic Commando-like Action Adventure/Platform Adventure-lite


Other: Hub map with branching paths (similar to Bionic Commando but without moving encounters), Levels are timed (4 mins which seems more than enough for more linear levels, however the 7 mins for the maze levels is barely enough - if you miss one bomb spot/hostage and have to backtrack you'll likely run out)

  • Basic char building and some have different stats and skills (Wet Suit can dive underwater in some levels without taking damage, Road Block can crawl through narrow paths, Storm Shadow and Snake Eyes can jump higher)

  • Mix of linear and maze levels, Can't revisit beaten levels

  • Password save

  • No area maps

  • No fast travel


Playthrough - Video Review - Mini Review



Influenced by: Bionic Commando, possibly Wonder Boy III, Ufouria, SMB3, Zillion, Legacy of the Wizard


Influenced: 

bottom of page