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​Gargoyle's Quest II (NES, 1992/GB, 1993)

​Gargoyle's Quest II (NES, 1992/GB, 1993)

Subgenre: Similar to Zelda II (without the semi-random encounters and exp point leveling)


Perspective: TD view overworld and town exploration


Movement Mechanics: Stamina-based flight, Wall clinging


Other: Overworld w/ towns and hostile areas+dungeons, No random encounters

  • Mostly linear structure (can do three levels in either order at one point, two more on GB), No backtracking with abilities to progress (key/quest items and beating levels only)

  • ​Password save (average length)

  • No area or overworld maps

  • No fast travel (one teleporter maze) besides one teleporter shortcut

  • Lives system (can buy and find more)

  • Two mazes

  • Minor platforming puzzles

  • Can exit levels where you entered them as well as replay beaten ones (up to a point; vials and hearts+bosses respawn)

  • Off-screen enemy respawning and they don't drop anything

  • GB ver.: Two more optional levels+one new weapon and one new ability (homing shot, astral projection for scouting ahead)


Playthrough - Video Review/Retrospective - Mini Review (NES) / Mini-Review (GB)



Influenced by: See Gargoyle's Quest, probably the Mega Man series, possibly Exile or Ax Battler


Influenced: Demon's Crest, possibly Dragon View


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