PLATFORM ADVENTURE
Gargoyle's Quest II (NES, 1992/GB, 1993)
Subgenre: Similar to Zelda II (without the semi-random encounters and exp point leveling)
Perspective: TD view overworld and town exploration
Movement Mechanics: Stamina-based flight, Wall clinging
Other: Overworld w/ towns and hostile areas+dungeons, No random encounters
Mostly linear structure (can do three levels in either order at one point, two more on GB), No backtracking with abilities to progress (key/quest items and beating levels only)
Password save (average length)
No area or overworld maps
No fast travel (one teleporter maze) besides one teleporter shortcut
Lives system (can buy and find more)
Two mazes
Minor platforming puzzles
Can exit levels where you entered them as well as replay beaten ones (up to a point; vials and hearts+bosses respawn)
Off-screen enemy respawning and they don't drop anything
GB ver.: Two more optional levels+one new weapon and one new ability (homing shot, astral projection for scouting ahead)
Playthrough - Video Review/Retrospective - Mini Review (NES) / Mini-Review (GB)
Influenced by: See Gargoyle's Quest, probably the Mega Man series, possibly Exile or Ax Battler
Influenced: Demon's Crest, possibly Dragon View