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Metroid II: Return of Samus (GB, 1991)

Metroid II: Return of Samus (GB, 1991)

Subgenre: Killathon/Search & destroy mission


Movement Mechanics: Roll on walls and ceilings w/ Spider Ball, Semi-flight via the Space Jump ability

  • Mostly linear structure (can change the order you do the bosses in at areas 4/5 with enough e-tanks and space jump, can do area 8 after area 9 but you'd have to backtrack quite far)

  • No in-game map (basic map of the first area in the manual)

  • Save feature (fairly frequent save points (one slot, can't choose between slots in the main menu and can't view your current progress (only indicator is the Metroid counter shown in-game)

  • Three different endings depending on completion time

  • One neutral creature (Flitts - some are basically disappearing platforms and others moving platforms)


Playthrough - Video Review - Mini Review



Influenced by: Alien movies, possibly Project Firestart, The Thing (movie), Strider (NES), Another World


Influenced: Metroid Fusion, Scurge: Hive, possibly Resident Evil, Aquaria

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