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Fantastic Dizzy/The Fantastic Adventures of Dizzy (NES, 1991/Multi, 1993)

Fantastic Dizzy/The Fantastic Adventures of Dizzy (NES, 1991/Multi, 1993)

Subgenre: Puzzle Platformer/Collectathon (250 stars required!), Some Action segments


Perspective: SV w/ two TD view segments (minecart ride and raft ride - the latter is only in the 8-bit versions) and one FP view segment (single screen light gun/gallery shooter segment)

  • Mostly single use key/puzzle items but there's some ability gating in the fins, the scuba gear and the rope which lets you swing between platforms via hooks

  • Partial hub area w/ a basic map (the streets) but no world map

  • No save or passwords, no continues (can gain 1-ups at least)

  • Very limited item inventory (3 items) leads to a lot of backtracking until you know the game well

  • Persistent items in that they'll stay where you put them (puzzle items are removed after solving the relevant puzzle)

  • No fast travel


Playthrough (MD) - Video Review - Mini-Review (MD)


Influenced by: Probably Citadel, possibly The Castle, Below the Root or Alice in Wonderland, Terramex, Palace of Magic, A Boy and his Blob, Spellbound


Influenced: Possibly Toki Tori, Trine

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